Rules of Mafia
Originally from:
The Graduate Mafia Brotherhood of Princeton University
The Introduction. On this page, we present the basic rules of
Mafia. At the bottom of the page, you will
find a large number of variants. Frequently encountered minor variants
are noted in the rules in grey.
The Scenario. Mafia is a game that
pits the forces of light against the forces of darkness. The players in a
game of Mafia are residents of a small Italian
village. The village is being terrorized by the mafia. During the night, the mafia roam about the village, selecting a law-abiding
civilian as their victim. During the day, the villagers gather together,
seeking justice, and vote to convict one of their number of secretly being
a member of the mafia.
The Number of Players. 12+ ideal, may accept 8-12 with slight
modifications. No maximum number, although becomes unwieldy with 24+.
The Equipment. One standard deck of cards.
The Goal of the Game. The goal is different depending on what
sort of player you are. If you are a member of the mafia, your goal is to kill off all the civilians in
the game. If you are a civilian, your goal is to kill off the mafia before they kill you off. If you are the
angel, you are on the side of the civilians and share their goal.
The Deal. One player is selected each round to be the
moderator. The moderator does not participate in the game as a player, but
manages the game and remains absolutely neutral. The moderator shall
choose cards out of the deck representing:
Mafia: K Q J Clubs
Angel: the queen of hearts (Use the queen of diamonds
if you have a second angel)
Civilians: red numbered cards 2-9
It is recommended that the number of each type of card be adjusted
according to the size of the game. For twelve players, select three mafia, one angel. Fill up the dealing pile with
civilians to the total number of people in the game. If more than twelve
players are in the game, consider replacing one of the civilians with an
extra mafia member. If ten or fewer players
are playing, consider having only two mafia
instead of three.
The moderator will ascertain how many of each card to deal and will deal
each player, face down, one card. Each player will look at his or her
card to see whether he or she is mafia, an
angel, or a plain civilian. No one shall reveal his identity before the
first day. No one shall ever show his card to anyone else while they are
still alive. In a variant, the moderator may deal the
cards out non-randomly, choosing secretly who is to play each role. This
will raise speculation as to whom the moderator would have liked to be
mafia.
The Play. Each turn consists of two phases. The first phase is
night, the second phase is day. The moderator shall announce when each
phase is occurring.
Night. At the beginning of the game, and at the beginning of each
subsequent turn, the moderator shall announce nightfall. All players (but
not the moderator) shall close their eyes (and no peeking is allowed).
The moderator should take pains not to speak in any particular direction
lest he give out information as to the identity of the mafia or angel. The night phase is divided into
two parts:
(i) The moderator shall announce "Mafia awake."
The mafia, and only the mafia, shall open their eyes. The mafia may kill one person per night. They may also
elect not to kill anyone. In certain variants, they must kill
someone. They shall decide amongst themselves by means of hand
gestures whom should be killed. They shall communicate to the moderator
by means of pointing. The moderator, once he understands who is to be
killed, shall announce "Mafia asleep." and the
mafia shall close their eyes.
(ii) The moderator shall announce "Angel awake." If
there is more than one angel in the game, then one should be the "Heart
angel" (holding the queen of hearts) and one shall be the "Diamond Angel"
(holding the queen of diamonds); they shall be called separately so that
they do not see each other. The moderator shall ask "Who do you
want to know about?" The angel should point to one person, and the
moderator shall indicate by nodding or shaking of head and not by
speaking whether the person indicated is a member of the mafia (nod) or not (shake head). The moderator shall
then ask the angel to sleep. If there is another
angel, then repeat this process. In certain variants, the moderator shall
speak aloud whether the person is or is not mafia, carefully avoiding using gendered pronouns--
this allows the mafia to know whether the angel
has discovered one of their number.
Day. After this is done, the moderator shall ask everyone to wake up.
Before anyone speaks, the moderator identifies who (if anyone) was killed
in the night. The person assassinated by the mafia shall turn over his card (face up) on the
table. In some variants, the mafia may choose not to kill during the night;
although we have yet to come across a case in which this would be
advisable, you ought to have a policy on it one way or another if you play
some of the variants below.
If someone is killed, he may not speak at all for the duration of the
game, or in any other way communicate with the living. He may keep his
eyes open at all times.
At this point, the remaining survivors may vote to convict someone of
being mafia. The survivors may freely discuss
the situation. The angel, members of the mafia, or any other special added characters, may
reveal themselves publicly if they feel that it is in their best interest
to do so (which it mostly is not), provided that they never reveal their
actual cards. Lying is permissible, and, for instance, a mafia member may claim to be an angel for the sake of
having someone (non-mafia) convicted of being
mafia. No player, though, under any
circumstances, may display their card to another player, unless the player
turning his card over is dead.
The moderator, after allowing for a period of discussion shall ask for
accusations. Any player may accuse any other player of being mafia. If an accusation is lodged, the accuser shall
be allowed to explain the reason for his accusation. Then, the moderator
shall ask for a second. If the motion is seconded, then the accused shall
be allowed to state a defense. Other players may comment briefly on one
side or the other. Then, the moderator shall take a vote. If a majority
of the surviving members vote to convict, then the convicted player turns
their card face up-- they have been put to death and may no longer
participate in the game. If there is no majority in favor of conviction,
the accused is aquitted and may not be accused again in the same turn.
The day ends when:
(a) Someone has been convicted and killed, or
(b) The moderator determines that no more accusations are going to be (or
can be) made.
In case (b), noone is killed during the daytime. The moderator shall
allow sufficient time for accusations to be made, but shall not allow the
game to drag on unnecessarily.
At the end of the day, the moderator shall terminate discussion
immediately. Then, night falls and the moderator shall ask everyone to
close his eyes.
Winning. The game shall be won by the mafia if there are no more civilians left, or if the
number of civilians left is less than or equal to the number of mafia left, in which case the civilians will never be
able to muster a majority to kill a member of the Mafia.
The civilians win if all of the mafia are
convicted and killed.
Known Variants
There are an infinite number of variants of this game, and we suggest that
you try some. One simple variant is to experiment over a number of games
with the number of mafia and/or angels you have
in the game. It is frequently fun to add some new rule just at the
time when people have gotten used to the old rules.
Some common variants have been listed above, italicized in the rules.
Below, we have listed other variants which we have run across:
You may also download a convenient reference table including most
roles, in postscript format: roles.ps (105 K)
We also provide a scoresheet for this game, also in postscript format:
score.ps (49 K)
Do you know of any other variants? Let us know!
Greg Huey has written a computer moderation program for multi-life games
featuring many of the characters listed above. The source code (in C) is
available as moderate.tar.gz (41 K).
Irregularities
Occasionally, there are irregularities or violations of the rules during a
game of Mafia. We present our solutions to
irregularities below. It is always better if you can salvage a game
instead of throwing in the cards and starting over.
- Suicide. A suicide occurs when a player shows his card to
someone, flips his card over before he has been killed, or tells someone
what the actual number on his card is. Telling the actual number on your
card is considered illegal, because it would be simple then to go around
and ask everyone their card-- members of the Mafia would have to lie in a very specific manner.
To circumvent this problem, you may use a specially-designed set of cards.
Generally, it is our policy that a suicide flips his card and is dead, and
then the game proceeds as normal. See the variant on Legal Suicides.
- Moderator gives incorrect information. If the moderator gives
incorrect information to the angel, or kills the wrong person at daybreak,
we usually ignore it and continue play. If the moderator has forgotten at
daybreak who was killed, he should put everyone back to sleep and ask
again. A laser-pointer is very useful during the night for being more
certain about exactly who is indicated.
Graduate Mafia Brotherhood
of Princeton University
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